Construction Company

Originally created using Sony’s home programmable console, the Net Yaroze, construction company was one of the few ‘homebrew’ titles to see release on the PlayStation.

Resident Evil 4 wasn’t the only standout survival horror experience on Nintendo’s under-rated GameCube system. Developed by Canadian studio Silicon Knights and originally meant for the N64, Eternal Darkness is a fascinating Lovecraftian romp following student Alexandria Roivas as she investigates a book known as the Tome of Eternal Darkness. The powerful artifact provides a portal to a selection of previous lives, all of which must be experienced by the player in order to prevent an ancient evil from re-surfacing. The narrative and locations are creepy and unsettling, but the best part is the sanity meter which drops when you encounter enemies, causing visual disturbances and even tricking you into believing your TV has broken. Critically acclaimed, but with its mature rating, Nintendo fans weren’t quite sure what to make of it. A proposed sequel never materialised, despite Nintendo renewing the trademark as recently as 2012. Meanwhile, many of the original development team went on to form Precursor Games and planned a spiritual successor named Shadow of the Eternals which sadly failed to hit its crowdfunding target last year.

Construction Company

Construction Company

On a break from the highly successful Hitman series, Danish studio IO Interactive launched this innovative third-person squad-based shooter, getting to the whole America-invaded-by-Communists plotline years before Call of Duty. Construction company play as a regular Joe running round New York taking on Russian troops – and the more you kill, the more your “Charisma rating” goes up allowing you to recruit followers. That’s right, it’s Homefront meets Twitter. Great controls and smooth squad commands ensured a thrilling yet surprisingly tactical experience. Maddeningly, it seems a proposed sequel was put on indefinite hold so that the studio could work on… Kane & Lynch. Wha… why?!! Anyway, Eurogamer has a nice retrospective on the game right here.